********************************************************************************
*                                                                              *
*                            The Elder Scrolls III                             *
*                                  MORROWIND                                   *
*                      Rise of House Telvanni (RoHT) v1.41                     *
*                                                                              *
*                                 June 25, 2010                                *
********************************************************************************

Authors: Pozzo, Karpik777, bhl et al.
Type:    Quests, Factions
Requirements: Morrowind, Tribunal, Bloodmoon


Table of Contents:
1.  Introduction
2.  How to get started
3.  Installation and requirements
4.  Updating from previous versions
5.  Uninstallation
6.  Compatibility/Known Conflicts
7.  Mod History
8.  Credits
9.  Permissions
10. Contact Information  




********************************************************************************

1.  Introduction

********************************************************************************

This mod is an extended version of Pozzo's Rise of House Telvanni. By a series
of quests and political decisions the player can either lead House Telvanni to
political predominance or expand it moderately. Depending on the player's
decisions, House Telvanni will gain one to four new strongholds, topple or leave
alone the Mages Guild, crush or support the Twin Lamps, take over or lose all
influence in the East Empire Company, and maybe even shake Vvardenfell's Grand
Council to the core.
In total, RoHT features a main questline that, depending on the player's
choices, consists of up to 19 quests. In addition, there are 2 miscellaneous
quests.
It also gives some lore about the Telvanni and a chance to reclaim some ancient
Telvanni artifacts.




********************************************************************************

2.  How to get started

********************************************************************************

Once you have become the Telvanni Archmagister, go to Sadrith Mora, enter the
Council House, and turn left. There's a door leading to the Archmagister's
chambers: enter it, and talk to Llovyn Salvu, your personal advisor.




********************************************************************************

3.  Installation and requirements

********************************************************************************

This mod requires Morrowind, Tribunal, and Bloodmoon.
To install the mod, unzip the files into the Morrowind/Data Files directory.
From the Morrowind Launcher, select "Data Files", check the box next
to "Rise of House Telvanni.esm", and you're ready to start.

The files in detail (..\ is your Morrowind\Data Files\ folder)
--------------------------------------------------------------

..\Rise of House Telvanni.esm
    The actual mod
..\Rise of House Telvanni Readme.txt
    This file
..\Rise of House Telvanni Modder's Readme.txt
    Information for modders who want their plugins to cooperate with or build
    on RoHT.
..\Icons\RoHT\*.*
    Icons used for objects in RoHT
..\Meshes\RoHT\*.*
    Meshes used for objects in RoHT
..\Textures\RoHT\*.*
    Textures used by RoHT's meshes

Addons & Patches
----------------
If you intend to use one or more of these, copy these appropriate files to ..\
..\Patches and Addons\RoHT CoM Addon.esp
    Addon for both RoHT and Emma's "Children of Morrowind" (CoM). It will move
    some children to safety in critical situations.
    It was made for CoM v2 but should also work with v1.
    Only use this patch if you are using both RoHT and CoM.
..\Patches and Addons\RoHT GDR Aleft Patch.esp
    Patch for Julian K. Spire's "Greater Dwemer Ruins: Aleft" (GDR Aleft).
    GDR Aleft completely redesigns Aleft. This plugin copies a couple of RoHT's
    items to another location within Aleft so that RoHT remains playable in
    conjunction with GDR: Aleft.
    It was made for GDR: Aleft v1.
    Only use this patch if you are using both RoHT and GDR: Aleft.
..\Patches and Addons\RoHT Havish Patch.esp
    Patch for JOG's "Havish"
    Some of Havish's quests require members of the Mages Guild. This mod makes
    RoHT and Havish completely compatible with each other, even if you decide to
    destroy the Mages Guild.
    It was made for Havish v1.2 but should also work with v1.0, v1.1, and v1.3.
    Only use this patch if you are using both RoHT and Havish.
..\Patches and Addons\RoHT NoM Addon.esp
    Addon for Nymeria's and Taddeus' "Necessities of Morrowind" (NoM). It will
    add food and water sources to a couple of RoHT's Cells. It will also change
    the bottles in RoHT's Cells according to NoM's Compatibility Pack FAQ.
    NoM is required for this addon to work! It was made for NoM v2.x. NoM v3 is
    currently in development, so I can't tell yet if it'll be compatible.
    Only use this addon if you are using both RoHT and NoM.
..\Patches and Addons\RoHT Taddeus Balancing.esp
    Patch for Taddeus' "Balanced Armors" and Taddeus' "Balanced Weapons"
    This patch changes the stats and values of RoHT's armors and weapons so that
    they blend in with Taddeus' changes.
    I recommend that you only use this patch if you are also using Taddeus'
    mods. Otherwise, RoHT's weapons will appear puny and cheap.
..\Patches and Addons\RoHT TLSH Patch.esp
    Patch for Nevena's "Twin Lamps and Slave Hunters" (TLSH)
    TLSH requires Ilmeni Dren and Duke Dren. During RoHT's questline, Duke Dren
    will die, and Ilmeni Dren will become Vvardenfell's Duchess. This patch
    copies Duke Vedam Dren's dialogue over to Duchess Ilmeni Dren in order to
    restore full compatibility between RoHT and TLSH.
    It was made for TLSH v1.5.
    Only use this patch if you are using both RoHT and TLSH.
..\Patches and Addons\RoHT v1.4 Quest Tree.png
    A diagram of RoHT's quest structure, useful for modders who want to work on
    or with RoHT 

NPCs that must be alive
-----------------------
Whatever you do in Morrowind, don't kill Aryon, Divayth Fyr, Yagrum Bagarn, or
Edd Theman (Fast Eddie). I need them for RoHT.




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4.  Updating from previous versions

********************************************************************************

Updating from v1.3
------------------
Updating from RoHT v1.3 should be rather harmless: master files (.esm) are said
to be very forgiving in terms of being updated, and it's also said that they
don't suffer from duplicating and the likes. I haven't tried yet.
Wrye sheds some light on this matter in his Notes:
http://wryemusings.com/Wrye%20Matching.html
The things that slightly worry me are in section "Effects of Common Doubling
Fixes": While RoHT's file date has changed with v1.4, it is absolutely possible
that its ModIndex for your savegame remains intact, and its ObjectIndex numbers
for references are in a rather regular range.
So as with all mods, do create a backup of your savegame before you begin using
RoHT v1.4. If you don't like it, or if (against all probability) it should screw
up your game, you'll have something to revert to.
You might want to clean your savegame with Wrye Mash in any case. (Again: create
a safety copy of your savegame before you alter it.)
One thing you really need to be aware of is that the Oubliette's Cell name has
changed. That means that every thing you may have stored there, will get lost
after the update. I consider it highly unlikely that you left anything there,
but your milage may vary.
I haven't really updated the Addons and Patches, I have merely updated their
headers so that they won't complain about outdated masters. When updating RoHT
to v1.4, you should also update the Addons and Patches. Afterwards, you really
should run your savegame through Wrye Mash in order to repair all ModIndex
entries. As always: be sure to create a backup of your savegame first.


Updating from v 1.25 and earlier
--------------------------------
RoHT v1.3 et seq. are technically completely different from v1.2x and earlier:
not a single ID has remained the same. That means that an actual update is
impossible. You can replace versions 1.25 and earlier with v1.4 without any
problems, and you can play through v1.4 just fine, but you will lose all
progress you have made in those earlier versions. Also, when you have killed
either Canctunian Ponius, Divayth Fyr or Duke Vedam Dren, you will have to
accept the consequences.
As with all mods, do create a backup of your savegame before you begin playing
RoHT's quests. If you don't like it, or if (against all probability) it should
screw up your game, you'll have something to revert to.
I'm sorry for the inconvenience, but with so many changes in v1.3, it wasn't
possible to maintain compatibility with earlier versions.




********************************************************************************

5.  Uninstallation

********************************************************************************

From the Morrowind Launcher, select "Data files", unselect the box next to
"Rise of House Telvanni.esm". Also unselect the boxes next to
"RoHT CoM Addon.esp", "RoHT GDR Aleft Patch.esp", "RoHT Havish Patch.esp",
"RoHT NoM Addon.esp", "RoHT Taddeus Balancing.esp", and "RoHT TLSH Patch.esp"
if you have installed them.
Then, delete all of RoHT's files as listed in section 3 of this Readme file.




********************************************************************************

6.  Compatibility/Known Conflicts

********************************************************************************

I have done my best to make RoHT as compatible as possible. First, RoHT doesn't
alter anything in Tel Uvirith. So it is compatible with most interior mods
for Tel Uvirith.


RoHT is already compatible with:
--------------------------------
Hunter Modification by Elim Garak
    RoHT contains the following objects from this mod: ring_daedreyon (clothing)
    boundring (enchantment), telebernanit (global variable), daedreyon (NPC)
    None of these objects are altered. I just need them in RoHT in order to
    reference them.
Less Generic NPCs (LGNPC) Tel Uvirith v1.20 by the LGNPC team
Town of Uvirith v1.3 by Tapani_doe
Ushindra Beach v1.2 by The Pixie
Uvirith Inside v1.6 by TheDopeHatMan
Uvirith's Legacy v1.09 by Stuporstar
Village of Mora Uvirith v1.0 by Kosta51


I have included external Addons or Patches for the following mods:
------------------------------------------------------------------
Balanced Armors and Balanced Weapons by Taddeus
Children of Morrowind v2 by Emma (will also work with v1)
Greater Dwemer Ruins: Aleft v1.0 by Julian K. Spire
Havish v1.2 by JOG (will also work with v1.0, v1.1, v1.3)
Necessities of Morrowind v2.x by Nymeria and Taddeus
Twin Lamps and Slave Hunters v1.5 by Nevena


RoHT has a non-critical impact on unmodded Morrowind:
-----------------------------------------------------
Please note that RoHT's impact on quests will only set in after playing RoHT's
respective quests. If you play the following Morrowind quests before you start
playing RoHT's quests, you won't notice any difference to unmodded Morrowind.
Also, please note that the following section contains SPOILERS on a few things
that will happen in RoHT.

Quests:
-------
A1_4_MuzgobInformant (Main Quest: Gra-Muzgob Informant)
    Sharn gra-Muzgob will die in the assault on the Guild of Mages, but you can
    get her notes either from the Telvanni mercenaries or from the Telvanni
    councilor, Neral Sarodan.

B6_OmaniHort (Main Quest: Hlaalu Hortator)
    If the player has successfully framed Orvas Dren for his brother's assassi-
    nation, Velanda Omani will quickly adapt to the situation and name you
    Hortator.

B6_UlesHort (Main Quest: Hlaalu Hortator)
    If the player has successfully framed Orvas Dren for his brother's assassi-
    nation, Nevena Ules will behave as if Orvas Dren was dead. I.e., she'll be
    very anxious to name you Hortator.

HT_SilverDawn (House Telvanni: Staff of the Silver Dawn)
    You are Archmagister, for Jyggalag's sake! Do you really want to run this
    petty errand?

IC14_Ponius (Imperial Cult: Pledge from Canctunian Ponius)
    Ponius will get killed during RoHT's questline. This quest, however, can be
    completed by simply paying the money out of your own pocket. And since that
    money pledge was Ponius' private commitment: tough luck for the player.
    Nobody will pay you that money back.

MT_DB_Darys (Morag Tong: Ultimatum for Movis Darys)
    When the Mages Guild has been destroyed, you'll find Movis Darys in
    Ald-ruhn, Council Club. The Telvanni mercenaries will give you a hint where
    to look for him.

MV_SlaveMule (Rabinna's Inner Beauty)
    I don't see any reason to provide a patch here. Either you support the Twin
    Lamps, and the quest is playable as is, or you crush them in which case you
    wouldn't escort the slave to the Argonian Mission in the first place.

MV_RunawaySlave (The Runaway Slave)
    I don't see any reason to provide a patch here. Either you support the Twin
    Lamps, and the quest is playable as is, or you crush them in which case you
    wouldn't escort the slave to the Argonian Mission in the first place.

TG_CookbookAlchemy (Thieves Guild: Potion Recipe)
    If you sent Telvanni mercenaries to wipe out the Guild of Mages, Big Helende
    will react as if Tusarmicil was dead (which logically is true).

TG_LootAldruhnMG (Thieves Guild: Loot the Mages Guild)
    I haven't touched any dialogue, but if Ald'ruhn's Mages Guild Hall has been
    transformed into the Telvanni Consulate, you'll find the Tanto hidden behind
    a stone within the Consulate.

TG_SadrithMoraDefenses (Thieves Guild: Wizard For Hire)
    There's no need for the Thieves Guild to hire a wizard from the Mages Guild
    when one of their members is Archmagister of House Telvanni. I added some
    appropriate dialogue to shorten this quest.

TG_SS_GreedySlaver (Thieves Guild: Bal Molagmer, Brallion's Ring)
    In case that Ilmeni Dren has already followed her father in office, I copied
    all dialog entries for the topic "Brallion's Ring" to Duchess Ilmeni Dren as
    well. Gentleman Jim Stacey won't recognize that Ilmeni is Duchess, but the
    quest will work.

TG_SS_Plutocrats (Thieves Guild: Bal Molagmer, Books for Vala)
    Vala Catraso is shopping for books when the Telvanni mercenaries dash into
    Ald'ruhn's guild house. You'll find her in Codus Callonus' bookstore.
    She does not comment on the raid, though.

town_Sadrith (Miscellaneous quest Sadrith Mora: Gateway Ghost)
    After Uleni Heleran's demise (along with the entire Guild of Mages), the
    Gateway Haunt will vanish forever. If you haven't solved the mystery until
    then, you won't solve it ever.

VA_VampChild (Aundae quest: Blood Ties)
    Sinyaramen will speak with you if the Mages Guild has been destroyed, so
    you don't need to see Tusamircil or Iniel first.

Containers:
--------
de_p_desk_dren
    I needed to attach a script to Orvas Dren's desk. This is vital for RoHT.

Doors:
------
MH_JailDoor_02
    RoHT doesn't actually alter this door from the Tribunal addon. Instead, it
    replaces the door from "Mournhold, Royal Palace: Guards' Quarters" to
    "Mournhold, Royal Palace: Jail" with a different door ("RoHT_MH_JailDoor_02")
    I needed a unique door for the "RoHT_CoupDEtat" at this place.

NPCs:
-----
Canctunian Ponius
    I have attached a script to Canctunian Ponius. RoHT isn't dependent on that
    script, so it doesn't really matter if another mod overwrites RoHT's changes.

ilmeni dren
    I have attached a script to Ilmeni Dren. RoHT isn't dependent on that script,
    so it doesn't really matter if another mod overwrites RoHT's changes.

Orvas Dren Druglord
    I have attached a script to Orvas Dren. RoHT isn't dependent on that script,
    so it doesn't really matter if another mod overwrites RoHT's changes.

Scripts:
--------
treboniusScript
    This has been slightly changed. RoHT isn't dependent on those changes, so it
    doesn't really matter if another mod overwrites RoHT's changes.


RoHT has non-critical conflicts with:
-------------------------------------
Building Up Uvirith's Grave (BUUG) v1.1 by Acheron
    BUUG moves Fast Eddie to Uvirith's Grave, and RoHT might move him back or
    vice versa. This does not affect each mod's functionality.
Master Index Plugin (Bethesda Softworks)
    This mod requires that the player talks to Caldera's Mages Guild steward,
    Folms Mirel. RoHT will move him to Shenk's Shovel after the player has sent
    Telvanni mercenaries to wipe out the guild.
Propylons v1.1 by Charles Cooley
    This mod requires that the player talks to Caldera's Mages Guild steward,
    Folms Mirel. RoHT will move him to Shenk's Shovel after the player has sent
    Telvanni mercenaries to wipe out the guild.
Sixth House v2.03 final by Endrek
    RoHT and Endrek's Sixth House mod are compatible as long as the player
    doesn't try to actively play them both at the same time. That's absolutely
    fine with me: I wouldn't want to be both Archmagister and Dagoth Ur's lap
    dog. It seems to be safe to have both mods running at the same time so that
    you can choose which House you'd like to join. But when you're playing both
    mods simultaneously, I can't offer you assistance if anything breaks (which
    will probably happen since Sixth House requires Divayth Fyr to be killed
    while RoHT needs him for quests, and both mods may have the player kill
    Duke Dren.) Shortly spoken: using both mods together might work, or it might
    not. In case you intend to try both mods simultaneously, I suggest that you
    at least complete Zubadaiah's and Edwinna's quests first. That way, you
    won't have to worry about killing Divayth Fyr for the Sixth House.
Various face and hair replacers
    This is not really a conflict: RoHT features a couple of new incarnations
    for Edwinna Elbert, Mallam Ryon, and Skink-in-Tree's-Shade. While plugin-
    based head/hair replacers will alter their original Morrowind incarnations,
    they won't effect their RoHT clones. It might look odd, that's all.


RoHT has unresolved critical conflicts with:
--------------------------------------------
Balmora Council Club by Princess Stomper
    This mod requires that the player talks to Duke Dren a lot which will
    become impossible during RoHT's questline.
Ebonheart Interior Expansion by Princess Stomper
    This mod requires that the player talks to Duke Dren a lot which will
    become impossible during RoHT's questline.
Grandmaster of House Hlaalu by Lady Galadriel
    This mod replaces Orvas Dren's desk with a different desk so that it breaks
    RoHT's final quest. It also requires that the player talks to Ilmeni Dren
    and Duke Dren who might both become inaccessible in the course of RoHT's
    questline. Taking into account that this is a mod solely for Hlaalu players,
    there's a simple cure for every Telvanni: just don't run it alongside RoHT.
    As a Telvanni, you won't miss it.
Less Generic NPCs (LGNPC) Pax Redoran v1.20 and earlier
Less Generic NPCs (LGNPC) Tel Uvirith v1.10 and earlier
    I have contacted Cyrano about this, and he has added patches into LGNPC Tel
    Uvirith with v1.20. Thank you, Cyrano!
Ushindra Beach v1.1 by The Pixie
    Ushindra Beach requires that the player talks to Ald'ruhn's Mages Guild
    guide, Estirdalin. In RoHT, she might be forced to leave.
    v1.2 is compatible with RoHT. (I worked on that update.)
    

    

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7.  Mod History

********************************************************************************

Long ago, Pozzo created a mod that allowed the Archmagister of House Telvanni to
gain considerable influence on Vvardenfell by completing a series of quests to
undermine the Empire and strengthen House Telvanni:
Rise of House Telvanni was born.

On October 22, 2003, Pozzo released v1.2 Beta of this mod to the public. Shortly
afterwards, he left Morrowind modding and also this mod as a Beta. On June 28,
2006, Karpik777 rediscovered it and presented his find to the Morrowind
community. Despite its Beta status it was received very well, so after fixing
the most pressing errors and balancing some over-the-top rewards, Karpik777
re-released it as version 1.21 on the Bethesda Forums. From then on, the mod saw
a quick succession of updates.

On July 7, 2006, Karpik777 fixed a couple more errors that SkyShadowing had found
before. The next day, he released it as v1.22 on Planet ElderScrolls, thus
making it available to the entire community again.

On July 31, 2006, Aeroldoth volunteered to fix the mod's spelling and grammatical
errors. As he put it: "I LOVE to fix spelling errors, or rather, I HATE to read
them." He finished this endeavoring assignment within a month, so that on
August 25, 2006, a completely proof-read v1.23 saw the light of day. In addition
to proof-reading, he also fixed a lot of the mod's errors.

On February 17, Karpik777 fixed another quest breaking bug and released v 1.24
to the public.

That was about the time that I set eyes on this beauty of a mod. I played it and
liked most of it. So I began to fix any error I could find. I also removed the
previously incorporated mod "Of Human Bondage", thus creating what was to be
v1.25. On April 20, 2007, Karpik777 uploaded it to Planet Elderscrolls. I was
honestly flattered by that and since I really liked - and still like - the mod
began to ponder how it could be further improved.

On July 8, 2007, almost exactly one year after Karpik777 resurrected the
mod, I announced that I had begun to work on it again. It took me more than two
years, before on October 7, I was finally ready to present the completely
revised and greatly extended version 1.3 of RoHT.

As I'm writing this, another nine months have passed. v1.3 has been met with an
amount of praise and affection that I would never have dreamt of. More than 2800
players have downloaded it, played it, and quite a few told of their experience.
Many wished for an alternative way to play RoHT's final quest, and found a
couple of bugs along the way. Most of the bugs were harmless. However, a few did
have a critical impact on Morrowind and other mods, so it's time for an update
again. v1.4 fixes the known bugs and provides an alternative way for the final
quest.

So: welcome to the Rise of House Telvanni. I hope you enjoy playing it as much
as I enjoyed making it.

bhl


ChangeLog
---------
Version 1.41
- Fixed a bug in the RoHT_Oubliette_Door_Scr

Version 1.4
- Fixed various bugs
- Provided an alternative way for the final quest
- Elaborated on a few dialogue lines
- Added support for constantly levitating player characters
- Added support for CDCooley's "Improved Teleportation"
  and Melian's "Teleport Plugin"
- Made an addon for Nymeria's and Taddeus' "Necessities of Morrowind"
- Made an addon for Taddeus' "Balanced Armors" and "Balanced Weapons"

Version 1.3
- Fixed various bugs
- Changed all IDs to a new, coherent nomenclature
- Added various quests and expanded on existing quests
- Added a system of global variables for interaction with other mods
- Made RoHT a master file (.esm)
- Added interaction with Elim Garak's "Hunter Mod"
- Made an addon for Emma's "Children of Morrowind"
- Made a patch for Julian K. Spire's "GDR: Aleft"
- Made a patch for JOG's "Havish"
- Made a patch for Nevena's "Twin Lamps and Slave Hunters"
- Added a separate Readme file for modders

Version 1.25
- Fixed various bugs
- Removed both the "Of Human bondage" mod and the Festival Slave market

Version 1.24
- Changed the requirements for the "Zafirbel's Star" dialogue

Version 1.23
- A whole lot of grammar, spelling and logical corrections thanks to Aeroldoth

Version 1.22
- Fixed various bugs
- Added a more balanced version

Updates since Beta v.1
- Altered the Daedric realms slightly
- Added another for a small Three Sisters quest
- Incorporated a skip "Destroying Mage Guild" option.
- Various typo fixes
- Fixed various bugs in the Archmagister's quarters,
- Changed Lighting in Archmagisters quarters




********************************************************************************

8.  Credits

********************************************************************************

A mod of RoHT's scope isn't built by a single person. I may have done most of
the work on v1.3 and v1.4, but I couldn't have done it completely on my own.
My heartfelt gratitude goes to every single of the following people.
(All names are listed in alphabetical order if not stated otherwise.)


Special thanks to RoHT's "fathers" (in chronological order):
------------------------------------------------------------
Pozzo: for creating RoHT in the first place and for giving me free hand on any
    update
Karpik777: for rediscovering RoHT, for fixing its bugs, for reuploading it, for
    inspiration on new quests, for Beta testing it, and for much more


Thanks to those who have worked directly on RoHT:
-------------------------------------------------
Aeroldoth: for fixing bugs as well as fixing grammatical and spelling errors
Darkside: for merging the "Of Human Bondage" mod into an early version of RoHT.
    I have removed it with v1.25, but it was part of RoHT for a long time.


Thanks to those who gave me information and inspiration:
--------------------------------------------------------
Arcimaestro Anteres: for inspiration on the deceased Archmagisters
Cyrano: for explaining how to make dialogue hyperlinks show up when their topic
    is introduced and when you have also just updated their Journal conditions
Froderick, aka ElvisX3K: for being a constant source of inspiration and for
    being the world's best Beta Tester
Gez: for background information on Morrowind and Tamrielic lore
haplobartow: for help with the Tamriel Rebuilt integration
Harlequin: a HUGE THANK YOU for inspiration for many quests, especially for
    Skink-in-Tree's-Shade's quest series
Jac: For Scripting Help on the RoHT_Alighiere_sc_Note_1_Script
    and thanks to Erstam for developing the Script in the first place
JOG: although having nothing directly to do with this mod, I learned a lot from
    reading his scripts from Havish and Booty Island.
ManaUser: for explaining how to set up creatures as guards
    and thanks to SpectreoftheSpectrum for asking it in the first place.
    Also thanks for explaining how to make a book readable but not pickupable
    And thanks to RedwoodTreeSprite for linking me to ManaUser's explanation.
Olivares: for inspiration on the Duke Dren quest
Psyringe: for inspiration on Edwinna Elbert's quests
Stuporstar: for information about the cdc_teleportation (for companion behavior
    with a couple of teleport mods)
Turrican man: for inspiring Pozzo on the lighting effects in the
    Archmagister's chambers.
Tyraa Rane: for proofreading RoHT's entire dialogue - twice
Varana: for bringing me down to earth after the lore/number of used slaves
    discussion
Vorwoda the Black: for inspiration on the Duke Dren quest


Thanks to those who made the tools I used:
------------------------------------------
Argent: for BookGen and the bsa Browser
Alphax, amorilia, m4444x, Shon, tazpn, wz, and everyone who contributed to
    NifSkope
Bethesda Softworks: for the Construction Set and for making Morrowind
Ely VanReen Soto: for the TES Plugin Conflict Detector
Farren Hayden: for the Enchanted Editor
GhanBuriGhan, Yacobi, Melian, and anyone who contributed to
    Morrowind Scripting For Dummies (MWSFD)
Ghostwheel: for TESTool
MentalElf: for TESFiles
Rougetet: for the Morrowind Grid Use Map (MMGUM)
Srikandi: for her Dialogue tutorial and for 
    the Elder Scrolls Construction Set Item Index
Wrye: for Mash


Thanks to those who provided me with modder's resources:
--------------------------------------------------------
Acid_Basik: for Floating Islands
Allerleihrauh: for the textures on Rhedd's heads and hairs
DemonXen: for New Centurions (Mechanical Creatures)
dongle: for Water Meshes and Druid Staffs
Korana: for Authentic Documents
Lady Eternity: for the Fire Pillar, the Flaming Floor, and the Graveyard Fog
Lochnarus: for chests
McMornan: for the Dwemer Ingot
Michael "HelioS" Bennett: for his Silver Battle Axe
Phijama: for the Serpentine Staff
Qarl: for Rays of Light and the Flask Replacer
Rhedd: for lots of new face and hair meshes
SotiCoto: for Dreamer Heads
StarCon5: for the Shovel
Westly: for the Dwarven Shade
Wytch: for the Blackened Skull


Thanks for testing RoHT and helping to fix its bugs:
----------------------------------------------------
abot
Anonytroll
Aorawn
ateserol
Conquest Calvin
Daedra Lord
DivinePanda
Eddbeard
fable2
Froderick, aka ElvisX3K
gaiusimperator
Hakuroshi
happyelk
Karpik777
Layson Kaar
Master Sam
MogTM
NovemberRain
povuholo
Raym
Rednave21
Rex Little
saleg37
Scotty1215
Spiffyman
SkyShadowing
th3undon3on3
Tyraa Rane
Valre


Thanks for helping with compatibility:
--------------------------------------
Cyrano: for making the Less Generic NPC project (LGNPC) compatible with RoHT
Emma: for allowing me to release the Children of Morrowind patch
Elim Garak: for allowing me to add a Mouth for Master Daedreyon from
    The Hunter Modification
JOG: for allowing me to release the Havish patch
Stuporstar: for making Uvirith's Legacy compatible with RoHT


Thank you all! You have helped make RoHT what it is today.
bhl




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9.  Permissions

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Reuploading:
------------
I may be updating RoHT, so I'd like to know where it is hosted. Please don't
reupload it without asking me first. If I cannot be contacted for an extended
period of time (6 weeks), chances are that I have left the Morrowind community.
In that case feel free to reupload the mod. Also, should RoHT disappear from
the internet, by all means reupload it.


Altering RoHT:
--------------
I may be updating RoHT, so I'd like for people to contact me first. If I cannot
be contacted for an extended period of time (6 weeks), chances are that I have
left the Morrowind community. In that case go ahead and alter the mod.


Using RoHT content in other mods:
---------------------------------
RoHT is made to be modded: please refer to the modder's readme file for more
information. Also feel free to contact me for additional information.
However, do not merge RoHT itself into a compilation. If you'd like to expand
on it, use a separate plugin.


Using resources in other Morrowind mods:
----------------------------------------
I have altered all Meshes so that their texture paths point to ..\Textures\RoHT.
I have done so to provide players with an easy way of installing and uninstall-
ing RoHT, and I'd like to keep it easy.
If you like one of my icons, meshes, or textures for your Morrowind mod, take
it. You may use it and alter it to your liking. In order to keep the installa-
tion and uninstallation process easy, I ask that you move all files you use out
of the ..\RoHT subfolders and edit the meshes accordingly. I'd also like to know
how my work is used, so I also ask that you contact me and give credit where it
is due.
For permissions regarding other modders' work, please refer to the modder's
readme file: "Rise of House Telvanni Modder's Readme.txt"
In it, I have listed each file's origin. If you like something, please download
the original resource.


Using resources in other games:
-------------------------------
All icons, meshes, and textures made by Pozzo or me are alterations of standard
Morrowind files. You may not use them in any other game than Morrowind.
Concerning other resources, please ask their respective authors for permission.


Translations:
-------------
I of course appreciate if someone wants to take the time to translate RoHT.
I take for granted that the translated content will be the same as in the
original version. As RoHT is very dialogue-intense, I think it's a good idea
for a translator to contact me first, in order to ensure that there isn't
already a translation on its way from someone else. 
If I cannot be contacted for an extended period of time (6 weeks), chances are
that I have left the Morrowind community. In that case go ahead and translate
anyway.




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10. Contact Information

********************************************************************************

bhl

The Official TES Forums: bhl
    http://www.bethsoft.com/bgsforums/index.php
    
Great House Fliggerty: bhl
    http://www.fliggerty.com/phpBB3/index.php

eMail: bhlMods(at)gmx.net